Dog High
Dog High is a highly stylized short film where most of the runtime unfolds inside the heroine’s asphyxiation-induced “glitch” — a hallucinatory, oxygen-starved haze that turns pleasure into peril.
We leaned hard into a deliberately dirty, filmic simulation look: no clean digital colors, no pure hues. The palette starts with already muddied, oversaturated tones — sickly magentas bleeding into bruised cyans and jaundiced yellow-greens — and progressively degrades as the glitch deepens.
The overall image grows filthier, more unstable and textured with time. By the end, it feels like an old, abused print: heavy contrast crush, color bleed, pulsing artifacts, and a constant sense of decay — mirroring the intoxicating rush sliding into dangerous loss of control.






















